The more things change, the more they stay the same. Welcome to my first post here at The Target Audience (that I hope will be the first of many). Please don’t hammer me on my grammar and spelling, I’m a video editor, not a journalist.
To get the proverbial ball rolling I’ve decided to do a little history of my history with prosumer/professional digital video editing software. The specific reason I’ve started with this topic is to create some discussion and thought about the constantly changing nature of this business. Of course the most recent catalyst of this thought has been the release and reception of Apple’s Final Cut X. So without further ado lets begin.
I’ve decided to lay this out based on each major platform that I’ve used and briefly chat about my experiences. These are not in-depth reviews, just quick thoughts about some of my experiences.
From my recollections it looks like I have spent serious time with at least 7 major video editing platforms in the last 18 years, and this is not even counting the various consumer based solutions that I have dabbled with at some time or another.
Please note that these experiences are set out and written down based on my somewhat fluid memory skills. Also please note that these are the same memories that tell me I may have possibly used my mad ninja video editing skills to save the entire world from the perils of an alien invasion featuring thousands of Michael Bay clones.
ADOBE PREMIERE
Review of Adobe Premiere 4.0
My first experience with video editing software was Premiere 4.0, of course at this time I had no way to capture video so all I could do was play around with a few animations but it was still a start. I didn’t actually do much of editing with software until Premiere 4.2 hit the market and I started to re-edit trailers/movies I had downloaded from the Internet (the Star Wars Special Edition trailer being a big one for me).
Premiere 5.1 was a big update for me since it was the first software (that I knew of) that supported the latest in cost effective real-time video editing add-on cards. Editing had changed for me in a big way now that I could preview fancy page curls, and 3D cube transitions using in real-time using cards like the Matrox RT2000 (Review of Matrox RT 2000) and Canopus Raptor RT (Canopus Raptor RT Review). Of course I quickly realized 3D cube transitions suck and never really used the power of these cards I bought to their full potential (expect for the real-time video preview output to NTSC, that was a gift from the video editing gods). I also spent some time with Premiere during my studies at Sheridan College in Media Arts.
I stuck with Premiere through version 6.5 (and the associated Matrox RT2500 card) and was fully comfortable with its very quaint A/B and transition layer style of working. I started to move away from personal use of Premiere at this time (even though I still used it at the places I was working at the time) and started moving towards AVID and Final Cut.
ULEAD
ULEAD Mediastudio Pro Site
Review of MediaStudio Pro 7
Ulead is a software company that most do not associate with video editing but there was a time that they were indeed a player in the market with their MediaStudio Pro software. Mediastudio came to me bundled with my first video capture card, the Matrox Rainbow Runner(Rainbow Runner Review) which allowed me to capture S-VIDEO or Composite video at up to 720×480 in M-JPEG. Of course due to the limits of IDE hard drives I was limited to 352×480 resolution (which was still better then VHS quality).
MediaStudio was remarkable for its time and was actually one of the first software solutions to offer OHCI Firewire support and I seem to remember some very early software real-time effects. Unfortunately Corel eventually purchased ULEAD and MediaStudio started to fade into the mists of video editing history. I seem to remember using ULEAD from 1997-2000 as it was my tool of choice while Premiere got its act together with versions 5.1c. and 6.0.
AVID
Avid Media Composer Site
Review of Avid Xpress DV 3.5
My first introduction to AVID was at Sheridan College in the Media Arts program. Unfortunately the number of AVID systems (Media Composer and Symphony) was so limited that I only ever got a few minutes here and there on them. I did get enough time with them to at least get comfortable with the basics of editing the AVID way.
I got reacquainted with AVID later on while working for a reseller who sold Xpress DV. I decided to spend some time with AVID (I even took some courses at Centennial College on AVID), so I purchased the current version of Xpress DV in 2003 or so and upgraded to Xpress Pro when that became available. I used AVID in conjunction with some other tools till sometime in 2006 when the software version of Media Composer debuted.
AVID was a real change of pace compared to the versions of Premiere I had been using at the time but I loved the way the media management worked and was really impressed with the robust nature of the colour correction tools.
Nothing really made me stop using AVID at that point in my life (except for the way AVID seemed to treat their dealers and their low end customers like dirt) but I had really started to become a mac head and was starting to spend a lot of my editing time with Final Cut Pro.
I haven’t used the latest version of Media Composer 6.0 but it definitely looks promising.
FINAL CUT PRO
Apple’s Final Cut X Site
Review of Final Cut Pro 5
My first introduction to Final Cut was sometime during 2001, which means it was probably version 3.0. I was working for the Canadian distributor of Matrox products when their very buggy RT Mac I/O real-time capture card was released. At this time in my life I was very much a PC person so it was a big surprise to me when my boss told me I was now his “Mac Guy”. Anyway I had been mostly using Premiere at that time and hated everything to do with Apple so I really only learned the bare minimum needed to do my job. I couldn’t believe that Final Cut didn’t have a dedicated transition layer like Premiere! What was an editor to do?
My next job was with a company that really had a strong focus on Apple and slowly but surely I started to get hooked. The hardware was beautiful, and Final Cut was in a lot of ways just like AVID, which was something I was getting myself re-acquainted with at the time. In 2003 I bought my first ever Mac so I could run AVID Xpress DV and Final Cut Pro on the same machine.
I used Final Cut and AVID as my primary personal editing solutions (while still keeping up on Adobe/Sony/Pinnacle due to work responsibilities) for the next few years.
2006 saw the introduction of Final Cut Studio and my switch to using Final Cut as my full-time primary editing tool of choice. The value inherent in the bundle was just amazing compared to the competition and each version of Final Cut offered me new tools that made my workflow more productive.
By the time Final Cut 7 in 2009 rolled around kinks in Apple’s armor were starting to appear. The application itself was still widely popular, the workflow was proven and robust but it was starting to fall behind the competition in many ways.
Memory support was still weak (2GB max I think), multi-processer utilization was almost non-existent, no native support for AVCHD/DSLR cameras, and very little GPU utilization. Final Cut was getting old, the base software code was ancient by computing standards and customers wanted more. Final Cut 7 was still a great tool for editing but other tools where starting to become much more attractive.
It wasn’t till July 2011 that something new came from Apple. Final Cut X changed everything. I’m not going to get into Final Cut X here, its been discussed to death in other places but lets just say it is different.
Personally I still use Final Cut 7 for quite a bit of my work but I find myself spending more and more time with Premiere Pro CS 5.5 these days. I’ve tried Final Cut X a number of times and still haven’t really become comfortable with it but I do intend to develop a strong degree of competence with this software in the near future.
SONY (VEGAS VIDEO)
Sony’s Vegas Video Site
Review of Vegas Pro 11
Sony Vegas Video is a really powerful and robust video editing tool for Windows computers, but I hate it. Vegas Video has a long history of being ahead of the curve in regards to technological advancements, like multi-processing, GPU acceleration, Blu-Ray authoring, Surround Sound Mixing, 64 Bit memory use, HDV support, AVCHD support, multi-cam editing and XDCAM EX support.
The issue for Vegas for users like myself is that it doesn’t work at all like Adobe, AVID, or Final Cut. Users who are new to video editing find Vegas easy to understand and to master, old school users like myself find the interface counter-intuitive and mid boggling at best. Part of issue may be that Vegas evolved from an audio editing tool.
Due to my employment requirements I had to learn how to use Vegas to a certain degree, but unfortunately I never got around to using it for my own work. It’s a shame though, as Vegas was and still is a very good video editing tool. The other shame is that Sony has no idea how to market this exceptional program.
I spent time with Vegas Pro from 2003 through to 2008 and I still recommend it to new PC users getting started with video editing (who are not planning to collaborate with other users).
PINNACLE Liquid Edition
Liquid/Premiere Comparison Document
Review of Liquid Pro 6
My dealings with Pinnacle started when they bundled real-time capture cards (like the DV 500/DC1000) with Adobe Premiere. The problem was the cards they bundled were no better than anyone else’s bundled cards and the constantly changing nature of CPU speeds meant cheap hardware real-time cards had no future anyway.
Pinnacle had been successful in the consumer market with their low-end Studio line of video editing software but needed something to help on the pro side of things for the future. What they did was purchase a software package called Fast DV and rebranded it as Pinnacle Liquid.
Liquid was different, it was designed early on to be a scalable software solution (though its was bundled with hardware cards for a while) that would lead Pinnacle into the future of video editing. It was PC only, which at the time was somewhat of a limitation as Mac products dominated the video-editing world but it offered a different way of doing things. It was completely different from the other major players but its colour correction tools, key-framing tools, and responsiveness made it a formidable tool. Liquid also featured strong GPU acceleration and was the first software package with background rendering.
Liquid was so impressive that I actually bought a PC to use at home to learn more about the software. Unfortunately support started to become and issue (bugs took way to long to get fixed), and new updates started to come extremely slowly. Eventually AVID bought Pinnacle and Liquid faded away.
ADOBE PREMIERE PRO
Adobe Premiere Pro CS 5.5 Site
Review of Premiere Pro CS 3
When Adobe Premiere Pro 1.0 came out I took a good look at it but frankly all I saw was a clone of the current version of Final Cut with some better After Effects integration. Of course Premiere Pro was a PC only solution from 2003 to 2007 and by this time I was firmly in the Apple camp in regards to computing hardware. I still ended up learning how to use the software since I was selling it at the time but I wasn’t using it for personal work or play.
It wasn’t until CS3 hit in 2007 for Mac and PC that I started to put some serious time into Premiere Pro. I found CS3 a pretty powerfully program if a little on the buggy side of things with performance that was a little lacking on a Mac. CS4 was even better with good support for XDCAM EX (which was big for me at the time).
The introduction of CS 5.5 really got me back into Premiere Pro in a big way with its very powerful Mercury engine, excellent DSLR support and extremely robust performance.
At this time due to the current limitations performance wise in Final Cut 7 and my relative dislike of Final Cut X, Premiere Pro CS 5.5 has become my primary video editing tool (and the most requested program to train with my clients).
Will that change? More than likely, these things always change.
CHANGE HAPPENS
I guess the whole point to the rather lengthy blog is that things change. Software changes, hardware changes, styles of editing change, workflows change, even your preference in operating systems change. What doesn’t change is the need to create good work, the need to deliver a product on time and on budget, or the need to actually enjoy doing the work you do.
I know a lot of people who have gotten angry about the changes in Final Cut X and this is what prompted this blog. I too don’t like a lot of what Final Cut X brings to the table but if my history with video editing is like anyone else’s (and I’m sure it is) people are quite willing and able to make changes, and often for the better.
Have fun cutting.